Pyromancer's Parting Flame - Darksouls3 (2024)

The pyromancy flame of Livid Pyromancer Dunnel attracts the echoes of death.

When Dunnel lost his hideous spouse, he gave his own pyromancy flame as an offering, which transformed into a parting flame. Not long after, Dunnel became a mad spirit, damned to wander the lands.

Skill: Parting Flame
Release store of death echoes to gain a modest dose of Estus.

  • Collects and stores death echoes from fallen enemies, refilling an Estus charge after twelve enemies are killed
    • Does not restore the Ashen Estus Flask charges
    • Stores echoes only while equipped in the current right or left hand slot, regardless of being held out
  • Adds an extra Combustion to the following offensive Pyromancies:
    • Bursting Fireball
    • Chaos Bed Vestiges
    • Fire Orb
    • Fireball
    • Great Chaos Fire Orb
    • Great Combustion
    • Profaned Flame
    • Seething Chaos

In the Painted World of Ariandel, on the colosseum in the Depths of the Painting, down the branches past an Illusory Wall on the bottom floor of Ariandel Chapel's basem*nt.

+showPyromancer'sPartingFlameMoveset

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  • Softcaps at 40 Intelligence and Faith, and then again at 60.
    • Fireball, Fire Orb, and Great Chaos Fire Orb ignore Faith Scaling until Intelligence is at least:
      • 24 for +0
      • 23 for +1
      • 22 for +2
      • 21 for +3
      • 20 for +4 - +10
  • Costs 1.15x Spell Stamina cost to cast Pyromancies.
  • Unique True Combos
    • Pyromancy Flame Black Flame > Black Flame
  • Higher Motion Value for Sacred Flame, dealing 2.5x Fire AR on the final hit.
  • Demon's Scar
  • Pyromancy Flame
  • White Hair Talisman
  • Great Combustion
  • Black Flame
  • Combustion (Dark Souls)
  • Combustion (Dark Souls II)

Must be reinforced through Cornyx of the Great Swamp.

  • Spell Tool

Regular reinforcement.

  • Titanite Shard - up to +3
  • Large Titanite Shard - up to +6
  • Titanite Chunk - up to +9
  • Titanite Slab - up to +10
LevelDamageAux EffectsStat BonusesSpell BuffCostSouls
+00/0/110/0/00/0/0-/-/D/D (-/-/45.00%/45.00%)176-0
+10/0/118/0/00/0/0-/-/D/D (-/-/48.15%/48.15%)1812 Titanite Shard570
+20/0/127/0/00/0/0-/-/C/C (-/-/51.30%/51.30%)1874 Titanite Shard684
+30/0/136/0/00/0/0-/-/C/C (-/-/54.45%/54.45%)1926 Titanite Shard798
+40/0/145/0/00/0/0-/-/C/C (-/-/58.05%/58.05%)1982 Large Titanite Shard912
+50/0/154/0/00/0/0-/-/C/C (-/-/58.95%/58.95%)2004 Large Titanite Shard1026
+60/0/162/0/00/0/0-/-/C/C (-/-/59.85%/59.85%)2016 Large Titanite Shard1140
+70/0/171/0/00/0/0-/-/C/C (-/-/60.75%/60.75%)2032 Titanite Chunk1254
+80/0/180/0/00/0/0-/-/C/C (-/-/61.65%/61.65%)2044 Titanite Chunk1368
+90/0/189/0/00/0/0-/-/C/C (-/-/62.55%/62.55%)2066 Titanite Chunk1482
+100/0/198/0/00/0/0-/-/C/C (-/-/63.00%/63.00%)2071 Titanite Slab1710

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magic Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Frostbite Effect

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the Physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the Physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magic/Fire/Dark attack of the weapon and Spell Buff.
  • D is the Faith stat bonus that influences the Lightning/Fire/Dark attack of the weapon and Spell Buff.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magic Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

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Pyromancer's Parting Flame - Darksouls3 (2024)
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